Heroes Of The Storm Strategies

Heroes Of The Storm Strategies 7,4/10 9822 reviews
  1. Heroes Of The Storm Heroes List
  2. Heroes Of The Storm Map Strategies

The natural progression of a game of Heroes of the Storm is having a distinct early, mid, and late game. I would consider the late game to begin once the first fort has been destroyed. When this happens, the team Continue reading → Late Game / Teamfighting. Heroes of the Storm is a MOBA game (Multiplayer Online Battle Arena). Two teams, 5 players each, fight against each other on a random battleground. The objective is to destroy the enemy's base. It's not as easy as it seems. The game combines tactical and arcade elements and there are many ways to complete the main task.

Heroes of the Storm Map Strategies 1-1-3 (1-4 possible but distance between mid and bot is rather large). Sieging is irrelevant, so xp soak is the name of the game (for lvl, and possibly talent tier. Team fights will be unavoidable over objectives, that is why xp is so relevant. Because death.

I guarantee if you follow these tips you will become a much better player and a more valuable asset to your team. These are in no particular order and all of them are equally important.' Try a Hero first before you take it into a real game'. Inside the Shop menu blizzard added a 'TRY' button to all Heroes in the shop. This is great because you can test out a Hero before you take it into a real game.

Take a few minutes to play around with the Hero, their talents and abilities. You will have a better understanding of the Hero when you take it into a real game and be a better asset to your team.Use Your Mini Map'. I know you have all hear this before especially if you have played other MOBAs or RTS games. But using your minimap effectively is like 50% of this game. You don't have to check it like every few seconds, but use your peripherals and be aware of; where your teammates are, where the enemies are, what objectives are up and watch for pings.' Communicate with your Team'. Even if you don't type during games typically you should still read team chat and watch for pings.

Also use those pings. There is a smart ping system in place and you should use it.-If there are three enemies pushing your lane and you are alone use the 'Assist Me' ping.-If you notice a big wave heading towards your base then use the 'Defend Ping'-Let your team know where you are going with the 'On My Way' ping. You can let your team know your going to go take a Merc camp, they might even come help you.-Use the 'Danger' ping to warn of enemy locations on the map. You might save someone's life.'

The

knowledge is Power'. Learn the abilities of all the Heroes. I know it's a bit of studying but knowing what Heroes can do and what CC (Crowd Control) abilities they have at their disposal (Stuns, roots, slows ect.) can help you make better decisions when fighting.-Also use the TAB button to look at what talents and Heroic abilities the enemies took. It can really make a difference.'

Know the Kill Order'. Kill the high damage squishies first in team fights. Do NOT focus the Tanks! They may be all up in your face, but they have a squishy ranged Hero behind them shooting over that tank's shoulder that is doing far more damage then that tank.' Learn When to Engage and When to Back-Off'-Before you jump into a fight;-Count the number of enemies vs the number of nearby allies.If there are more of them than you nearby, you will most likely lose. Back up and wait for backup.Do NOT run into a situation that you know will cause your death just for THE CHANCE to 'maybe' pick off a low health fleeing enemy.If your team comp can straight up NOT handle theirs in teamfights, then you continually engage in said teamfights expecting a different result other than your whole teams gruesome death is the very definition of insanity. You can still win if your team can't teamfight.

Take Mercs or objectives, I have won many games just by avoiding teamfights wit ha stronger team.' Do NOT Just Sit in a Lane all Game and Push'-This is NOT LoL or Dota2. 90% of your gameplay will NOT be in a lane farming.

This game may have a big emphasis on pushing lanes but there map objectives and Mercs that will do a better job pushing a lane than you will by yourself.' Don't go it Alone'.

Stay with your team as often as possible. You can branch off to take objectives but during the 2nd half of the game rolling with your team can steamroll the opposition. If you are a Full Healer stay with someone at all times. Do not try and push a lane back alone, that is NOT your job. Can't tell you how many times a Li Li, Uther or a Brightwing left the team to go push a lane that really didn't need to be pushed and hence doing so, were not present for a teamfight that was lost.'

Do NOT engage any enemy who is level 10 and you are not'. They are level 10. You are level 9. They have Heroic Abilities. You will not win. Go farm something and avoid fighting them till your team hits level 10 and gets their Heroic Abilities. This has happened to me too many times to count.'

The Main Map Objective Comes First. Always, end of discussion'-The main map objectives are designed to give one team a large boost of power, damage, or straight up dominance over the other team. These should not be ignored and a strong effort to obtaining these objectives should always be given;Blackhearts Bay- Collect coins. Turn in if you have alot, otherwise dying and giving them to the other team will be a huge setback. Defend the people turning in the coins to Blackheart. If you know the enemy team has alot of coins (Hit TAB and it will show who all has coins and how many) you can hide in the smoke and ambush the enemy with the coins.Cursed Hollow- Stop what you are doing and everyone move towards the Tribute when it spawns.

This is true nearly every time.Haunted Mines- Go in the mines every time! No more Mercs vs Mines. If your team can't win fights then sneak in the mines and take as many of the small skeleton camps as you can. They often have just as many skulls in them as the big golem.Garden of Terror- Collect Seeds, help your Terror push when it is up, protect him! I can't tell you how many people don't assist their Terror and it ends up getting wiped out by the enemy team before it does any good.Dragonshire- Help cap points, defend statue if enemy controlled, escort the dragon knight same as above with the Plant Terror.These are just some little tips that I have been thinking about over the last few days. I am not making this post out of anger or anything, it's just something that all new players should have an idea about.If anyone else has any suggestions for more let me know!See you all in game:)-AverageAdam. Not sure why this got downvoted; it's absolutely right.

Heroes

If you're a ranged carry, and you cannot safely attack the enemy's squishies, you attack the target closest to you. Don't waste your high-damage abilities on the tank, but apply damage until you can safely engage on a higher-priority target. If the enemy tank is overextended/out of position, your entire team should burst him down.' The Main Map Objective Comes First.

Always, end of discussion'This is an extremely naive approach. Case in point: I was in a Cursed Hollow game the other day. My team had two tributes and overextended when trying to get the third tribute, engaging before the entire team was there. If we had given up the objective, we could have taken golem for free and had the next tribute for free while the enemy team was dealing with the golem.Knowing how and when to trade objectives is essential to being able to play the game at a high level.General.Knowing when you can just push a keep (as a team) because the enemy team is out of position can draw the enemy team away from other objectives, opening the map for you.If you're not in position to contest an objective, take something else instead. Mercs are fine, a fort/keep is fine.Don't ignore enemy mercs; they can destroy your base by themselves, especially if the enemy has a Merc Lord.Use your own mercs to force the enemy to respond so you can cap objectives elsewhere on the map.Cap giants and push another part of the map; giants will survive for a long time because their range is longer than turrets, forts, keeps, and the core. Cap knights and push with them because they'll tank a lot of damage from structures. Either approach works with golem; the correct choice is situational.Haunted MinesEnter the mines as a group of 5, using the same entrance.

If your team cannot fight the other team, group to gather skulls from as many small camps as possible, but if your team is driven out of mines, take the mercs. This is an extremely naive approach.being able to play the game at a high levelThe main point here is this is for newbies.

Apply salt liberally. Strategies are different between Bronze League and Hero League.In Bronze League, you should not waste 30 seconds capping a Golem so that it can take 20 seconds to walk to the fort, and then only have 15 seconds of a curse left. In Hero League, this is a huge boon.I would rather have a cohesive Bronze League team with 5 people going for objectives than a hodge-podge Gold League team with 2 people wanting to do objectives, 2 people getting the knights and 1 person laning.A lot of these rules are boiled down to their basic strategies. Yes, they ALL have exceptions.

Heroes Of The Storm Heroes List

Learn the rules, THEN learn the exceptions. 'Do NOT Just Sit in a Lane all Game and Push'Good advice, but at the start of the game having everyone stay in lane is crucial so that you don't fall behind in levels. Remember that you don't have to actually do any damage; just stay alive in the back of your wave and soak XP.I've seen melee classes (myself included) get frustrated when laning versus a ranged hero that you can't close with. You don't have to do jack squat to be valuable to your team. Just remain close enough so that your team gets the minion experience.It's fine to ask for help in that situation but the worst possible thing you can do is just abandon the lane at the start of the game. A word of warning: it's generally best to just push a wave out (while your team plays it safe) then rejoin your team.

An alert enemy team will take advantage of your absence by forcing a fight on your short-handed team.For that matter, it doesn't matter how many heroes are around when the experience is taken, so it's frequently better to roam to a lane as a team and push hard as a team, threatening a fort/keep in addition to gaining experience. More importantly, this approach will force the enemy team to respond or trade objectives, possibly giving you a positional advantage for the next available objective. Always make decisions about where to make such a push based on time and distance to the next objective (e.g., if you're on Blackheart's Bay and bottom knights are the next merc camp up, it can be useful to push bot lane hard as a team).

Heroes Of The Storm Map Strategies

Don't try to channel objective while team fights are happening nearby, you leave your team mates 4v5, you will likely be inerrupted ten thousand times and you'll leave them the objective 9 times out of 10.Just team fight and then take the objective.I can't count the times people rage because 'we didn't cover him while channeling' or people genuinely convinced that's the way to do it, so they say 'they're giving doubloons, we go there, you guys distract them and i deliver mine' as if it was a working strategy.